package com.lsd.game.lastrun;

/*
 * This class holds constant variables that will be accessible
 * throughout the entire project. For example, default object
 * sizes and positions will be defined here.
 */
public class Constants {
	
	/* DIRECTORY LOCATIONS */
	public static final String DEFAULT_IMG_DIR = "data/images/";
	
	/* DEBUGGING STUFF */
	public static final String DEBUG_ERROR = "ERROR";
	public static final float DEFAULT_OBJECT_DEBUG_WIDTH = 1f;
	public static final float DEFAULT_OBJECT_DEBUG_HEIGHT = 1f;
	
	/* RENDERING STUFF */
	public static final float CAMERA_WIDTH = 16f; // How many units wide can we see?
	public static final float CAMERA_HEIGHT = 9f; // How many units high can we see?
	
	/* DEFAULT OBJECT STUFF */
	public static final float DEFAULT_OBJECT_XPOS = 0f;
	public static final float DEFAULT_OBJECT_YPOS = 0f;
	public static final float DEFAULT_OBJECT_WIDTH = 1f; // 1f = 1 unit
	public static final float DEFAULT_OBJECT_HEIGHT = 1f;
	public static final float DEFAULT_OBJECT_SIZE = 1f;
	public static final float DEFAULT_OBJECT_SPEED = 1f;
	public static final String DEFAULT_OBJET_TEXTURE = DEFAULT_IMG_DIR + "default.png";
	
	/* PLAYER STUFF */
	public static final float PLAYER_SIZE = 1f;
	public static final float PLAYER_SPEED = 6f;

}
